Blumhouse Productions enters the game development and production scene

Blumhouse Games will primarily work with indie designers to create horror-themed projects.

by Jeremy Cheong

The horror film masterminds behind gore and scare fests such as Paranormal Activity, Insidious, Get Out and most recently M3GAN have now ventured into the video game development and publishing realm. This gives them a new avenue to scare the living daylights out of horror aficionados.

Blumhouse Games will primarily partner with indie designers to create horror-themed projects and target titles with budgets under US$10 million to “enable innovation and push creative boundaries.” The games will target console, PC and mobile platforms.

Alongside this announcement, Blumhouse Games also shared that thirty-year industry veteran Zach Wood has been named president of Blumhouse Games and will be joined by CFO Don Sechler. Both individuals bring a wealth of experience and expertise in the gaming industry as Wood recently worked at Iron Galaxy and has also worked at studios such as Arkane (Dishonored, Prey, Deathloop) and Santa Monica Studios (God of War series) while Sechler was the former head of finance, operations and strategy at PlayStation.

“Through my time in the industry, I’ve had the good fortune of working closely with developers to bring their ideas to life. There’s a unique opportunity for horror and genre in the indie game space, and I’m thrilled about teaming up with Blumhouse to meaningfully leverage the company’s brand, reputation, and creative talent,” said Zach Wood.

Horror-themed video games are still enjoyed by many gamers who are always looking for that next new jumpscare but also want a game that is narratively sound and intriguing. Streamers who play horror games on YouTube and Twitch also draw a huge audience as viewers either can’t handle horror games themselves (like me) or watch them just to see how their favourite streamers scream and squirm.

The creation of Blumhouse Games will bring a new wave of horror games to the market that will likely captivate and draw gamers in with their stories and then scare them out of it with innovative scare tactics.

Source: Game Informer

Leave a Comment