ADM 2021 showcases the work of graduates facing the new future

In New Light features work that sums up how we feel about the new normal.

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Prism is one of many exhibits on show at ADM 2021. Image: ADM

This year’s ADM Show (NTU School of Art, Design and Media) is centred around fresh perspectives – very fitting in the world of today, where the future is uncertain and everyone can relate to having unique personal challenges and a need for personal reflection.

Titled In New Light, the exhibition hopes to send out a positive message promoting hope and encouragement by looking at things differently. Also, this year’s show is a milestone in more ways than one. It’s the final year works of the pioneer batch of ADM’s new Bachelor of Fine Arts curriculum, who leave school to enter a world staggeringly different from the one they knew when they first started and reflects both the ambiguity and excitement of the path ahead.

The exhinition also features the ADM Alumni Collective Showcase, which celebrates the post-graduate life of ADM students through a selection of their works. Prominent participating alumni include Annette Lee (of SGAG fame) and Goh Wei Choon (The Woke Salaryman).

The exhibition will be held from 7 May to 23 May 2021 at Gillman Barracks Block 7 #01-13 and 9 Lock Road #02-21 & #03-21/22.

Here’s a selection of featured works; descriptions provided by ADM.

State of the Garden City (BFA Media Art)

Documentary | Jethro Fernandez (Director), Ong Guo Yong (Producer), Teo Jun Ming (Cinematographer), Toh Wei Liang (Director of Sound), Hillman Haris Hor (Editor)

Most city dwellers do not think much about farming and food production. This documentary follows the opening of an urban rejuvenation farm and the community behind it, showing how food can be appreciated in a city-state.

Full Circle (BFA Design Art)

Animated Short Film | Yeow Su Xian

Full Circle is an animated short film that presents the Moon’s relationship with the Earth in a narrative manner. It journeys through a sleepless night, conquering the semi-conscious moonlit world and the retrospective nature of the night.

The personal stories of twenty experts and enthusiasts in astronomical fields construct the narrative and its landscapes — coffee tables, paper planes, corridors, among other things. This anecdotal format seeks to present science through the eyes of humanity, prompting the audience to experience scientific information through the familiar mundanity of life.

The humanistic vision of science acts as a launchpad for curiosity and allows the audience to access science through their own experiential libraries.

PANDERA (BFA Design Art)

VR Interactive Installation | Joey Chan

PANDERA is a VR Interactive Storytelling simulation done through environmental storytelling, referencing distorted realities and visual novels. It tells the story of the Chimeric Pandemic in Monochromatic Singapore in the year 20XX, where the infected turn into mutants. The player uses a wired gamepad to navigate the streets of the Singaporean neighbourhood in the Virtual Reality simulation while wearing a wired Oculus Rift S Headset. On the side, players who do not prefer to use the headset can also experience PANDERA through a first-person perspective version on PC, next to the VR setup.

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